Author: Brian Tolle

  • CG Visualizations

    CG Visualizations

    Let’s communicate your ideas visually.

    • Architecture &
Interior Design

      Architecture & Interior Design

      My visualizations for Architecture and Interior Design communicate your creations to your clients and the public at every phase of construction – from site selection to door knobs. Architectural and Interior Design visualizations are built at scale from your Revit, SketchUp or CAD files. I can work with your workflow, whatever it may be. Present…

    • Virtual Film Production

      Virtual Film Production

      Big LED walls! Final VFX In Camera! Real Time Compositing! Film at any location! Save on travel! Save CO2! Save the world! You’ve heard the VP hype. The reality is that Virtual Production is still Production. You may spend less days filming on location, but you still need to create those locations both virtually and…

  • Short Films

    Short Films

    In my spare time I write, direct and produce short films.

    • obit

      obit

      As Liz writes an obituary, Henry is overwhelmed by memories and escapes from our world into his. Written by Geetha Reddy.

    • the beginning

      the beginning

      On a cold dark night two naked strangers struggle to connect. What is the question? And, what is their answer? Written by Tom Swift, ‘The Beginning’ was commissioned by and premiered as part of the first ever PlayGround Film Festival.

    • the lamp

      the lamp

      When a man finds an old oil lamp, the genie inside offers him the standard deal, with an extra-ordinary outcome.

    • up

      up

      If she could just remember that step, maybe her flying dream wasn’t just a dream, after all.

    • the machine

      the machine

      Man vs. machine – answering machine.

    • 2:47 am Bloomington, IN

      2:47 am Bloomington, IN

      A quest for breakfast in the wee hours of the morning, in Bloomington, IN.

    • Pieces of Mary

      Pieces of Mary

      My first attempt at a feature length film. Filmed on 16mm black and white. It is kind of terrible, and (un?)fortunately this incomplete version is all that was on the SVHS master.

    • for your viewing pleasure

      for your viewing pleasure

      One of my first forays into filmmaking. Filmed on 16mm. This was a class group project for one of the few filmmaking classes at Indiana University

    • the sun

      the sun

      A man gets lost in his TV.

  • AR Funhouse

    AR Funhouse

    Random photogrammetry models of physical objects to view in AR.

    View them on any device that will display .usdz files, which is built in to most iPhones and iPads.

    This symbol will appear on the object when it is available to view in AR,

    Tap image to view models in AR.

    Wooden Coin bank

    Vase by Joe McGovern

    These two panels from Balmy Alley are a test of large-scale models using normal maps for detail on a low poly-count model. This original model was a modest 400,000, but the lo-poly is 40,000.

    This is just one garage with two murals in an alley filled with murals (in a neighborhood filled with murals). 

    Find out more about the alley and it’s artwork:

    Brian Tolle claims no rights to any artwork captured in this photomodel.

    Photogrammetry model of a cast plaster cherub that was found sitting on a street light in the early 90’s. The plaster is pink, and has faded un-evenly over the years.

  • Architecture &
Interior Design

    Architecture & Interior Design

    My visualizations for Architecture and Interior Design communicate your creations to your clients and the public at every phase of construction – from site selection to door knobs.

    Architectural and Interior Design visualizations are built at scale from your Revit, SketchUp or CAD files. I can work with your workflow, whatever it may be.

    Present your work in context with exact GPS coordinates, adjacent structures and accurate lighting for any time of any day.

    © Susie Douglas

    Visualization for Every Project

    Every projects starts in TwinMotion. This is where your projects files are converted to a format that can be rendered, finishes are assigned to all of the elements and lighting is set up. Your team can quickly iterate the look and any options you may have with the design.

    Create images and videos for your website, basic walkthroughs and full presentations to communicate the projects options and goals.

    When your project needs a bespoke solution, it moves into Unreal Engine to create interactive presentations, AR applications, and film-quality movie renders.

    Show your work in context, but only show clients what’s appropriate for the current phase of work. Keep the details sparse with sketch-inspired renders while you’re exploring, and see finishes and fabrics with photorealistic images when it’s time to focus on the details.

  • Virtual Film Production

    Virtual Film Production

    Big LED walls!

    Final VFX In Camera!

    Real Time Compositing!

    Film at any location!

    Save on travel!

    Save CO2!

    Save the world!

    You’ve heard the VP hype.

    The reality is that Virtual Production is still Production. You may spend less days filming on location, but you still need to create those locations both virtually and practically. You still need skilled crew, talent, creatives, and crafty.

    On your production, VP might simply be tracking and capturing camera data for post VFX. Or tracking plus a single LED panel outside the window so the actors can open the curtains while on a stage. Or maybe it’s massive virtual sets and locations on a massive LED capture volume.

    Let’s take a look at your breakdown to see how VP might be right for you.

    I can help you find the places where VP might make sense for your production, plus create and execute a production plan that will have all of your colleagues asking how you possibly captured that image on that budget.

    How MIght VP be RELEVANT to
    your Production?

    Does your script breakdown include any of the following?

    • Scenes Inside a Moving Vehicle
    • Dialogue Close-Ups at Expensive Locations
    • Set Extensions
    • Views Outside Windows
    • Virtual Creatures or other Composited Elements
    • Locations that don’t exist in the physical world
    • Your Talent standing in front of a massive LED wall while graphics play behind and around them
    • Full CG animation

    Do you have expensive locations that may need pick-ups?

    • Plan ahead to re-create filmed sets and locations for virtual pickups that intercut seamlessly with production footage.
    Previz
    Techviz

    4 flavors of VP

    To suit the needs of any given production or sequence there are four main flavors of VP.

    1. Soundstage – Location – Full CG

    Add camera tracking to your camera package to preview creatures and set extensions in-monitor during filming on any location or stage.

    For fully CG content film on a soundstage with practical camera equipment and crew. Scale your CG world, animate the characters anyway you want, but film them with a human crew using practical cameras.

    Capture camera and set data for use in post VFX.

    2. Green Screen

    Film on the same chroma stage you always do, but add camera tracking!

    Preview lineups for virtual sets and characters in-monitor with Real Time Compositing on a Chroma stage.

    Capture camera and set data for use in post VFX.

    Film in-camera VFX to final pixel with real time compositing when lighting and reflections aren’t crucial.

    3. Reflections and Lighting on LED Volume

    Do you need to capture reflective elements on your talent, but don’t want to commit to capturing final pixel in camera? Capture on an LED stage with rough CG elements! Get lighting and reflections on your actors, then comp in a traditional post workflow.

    Capture camera and set data for use in post VFX.

    4. Final Pixel In-Camera VFX on LED Volume

    Jump into the void and capture final pixel in-camera VFX on an LED tracking volume. This is a commitment.

    This process must start during your script breakdown to have any chance of being successful.

    To capture final pixel in-camera VFX a production must allow – in pre-production – as much time to create the assets needed for filming as they would traditionally schedule for the assets to be created in post, plus time for them to be tested on the volume with the production cameras.

    Previz
    Techviz
    Real Time Compositing

    LED Stage Environment Types

    The images on an LED stage should be the ones best suited to the sequence you’re filming. There is no one best option. From stills and video to 3D representations of real and imagined environments, choose the right tool for your goals.

    2D Still

    The most cost effective option to create in-camera visual effects, 2D still images are a good option for stills photography, especially tabletop images of smaller objects.

    2D Stills are not a good option if they will be prominent in frame or if parallax is needed in the background.

    360 Video

    360º video is a great tool to create seamless driving dialogue sequences. Free the camera from the hood mount to follow the story inside, outside, and around the vehicles as the characters drive.

    2D video, including 360º video is not able to create parallax and might best be thought of as the evolution of rear-projection processes.

    3D Environment

    Unleash the full power of an LED tracking volume with a fully immersive 3D environment presented in Unreal Engine. Adjust virtual props and lighting in the environment during production.

    3D Environments are the most expensive option. Price varies widely from kit-bashed to bespoke.

    Photorealistic full 3D real time environments can take vast amounts of time and resources, while simpler styles can have quite nimble timelines and budgets.

    Unreal Real Time Environment

    VP Workflows

    VP workflows shuffle work that would traditionally happen in POST up to PRE. Consider your virtual environments the same way you consider physical locations and sets. In some workflows final VFX assets must be completed before principal filming can begin.

    If your production plans to capture final pixels in camera, be sure to start your VP plan even before the breakdown of your project. Let’s chat!

    LED
    Final Pixel

    LED
    Reflections

    Green
    or Full CG

    Traditional
    Post VFX

    Practical
    NO VFX

    STORYBOARD – Explore visual language for project in an fast, iterative process using 2D images

    PREVIZ – Determine motion and editorial language of project with basic 3D models and animation

    STAGEVIZ – Plan the connections of virtual environments and practical sets

    TECHVIZ – Create a plan to ensure the previz camera moves can be filmed within the restrictions of your production equipment and stage

    FINAL ASSETS – The screen-ready assets needed to create the final-pixel VFX.

    VP TESTS – Testing the Virtual and Practical set elements to be sure that they are performant and workable on stage.

    VFX INTEGRATION – Traditional post integration of VFX with filmed elements, including compositing, rendering, camera tracking, rotoscope.

  • A Small Case of Ennui

    A Small Case of Ennui

    Currently in DEVELOPMENT

    A Small Case of Ennui is a short comedy film that you can walk into.

    Watch it on a screen as a traditional 2D film, or YOU become the camera as a spectator to the performance in augmented reality.

  • Archviz

    Pre-rendered movies and stills for contractors and architects create ultra realistic representations of new construction and renovations – allowing you to experiment with physical spaces before they’re built.

  • VFX Filmography

    VFX Filmography

    A collection of reels from Matchmove, Previz, and Animation Matching gig work at various VFX post houses.

    Camera and Animation Matching, and Previz.

    Camera and Animation Matching, and Filmed Plate Integration with CG Elements.

    Camera and Animation Matching and Filmed Plate Integration with CG Elements, projects while at Tippet.

    YEARFILMTASKSCOMAPANY
    2017AsuraMatchmove ArtistTippett, Berkeley
    DownsizedMatchmove ArtistWhiskytree, San Rafael
    Bolden!Matchmove ArtistWhiskytree, San Rafael
    2016Rogue OneMatchmove ArtistWhiskytree, San Rafael
    Dawn (TV Pilot)Layout ArtistTippett, Berkeley
    League of GodsLayout ArtistTippett, Berkeley
    2015Gods of EgyptLayout ArtistTippett, Berkeley
    Ted 2Layout ArtistTippett, Berkeley
    2014A Million Ways to Die in the WestLayout ArtistTippett, Berkeley
    The CrossingLayout ArtistTippett, Berkeley
    Cosmos – TVLayout ArtistTippett, Berkeley
    2013Geico – MaxwellVFX Data / LayoutWhiskytree, San Rafael
    Thor 2Layout ArtistWhiskytree, San Rafael
    2012After EarthLayout ArtistTippett, Berkeley
    Twilight – Breaking Dawn 2Layout ArtistTippett, Berkeley
    Diary of a Wimpy Kid: Dog DaysLayout ArtistCFE, Burbank
    2011LincolnVFX Data WranglerFramestore, London
    Ghost Rider: Spirit of VengeanceLayout ArtistEvil Eye, San Francisco
    Captain AmericaLayout ArtistWhiskytree, San Rafael
    2010ThorLayout LeadWhiskytree, San Rafael
    PriestLayout LeadSpy, San Francisco
    2009PriestVFX Data WranglerCreative Cartel
    AvatarLayout ArtistSpy, San Francisco
    TsunamiLayout LeadPolygon VFX, San Rafael
    Red Cliff 2Layout SupervisorThe Orphanage, San Francisco
    2008UntraceableLayout SupervisorThe Orphanage, San Francisco
    The SpiritLayout SupervisorThe Orphanage, San Francisco
    LegionVFX Data WranglerThe Orphanage, San Francisco
    Iron ManLayout SupervisorThe Orphanage, San Francisco
    You Don’t Mess with the ZohanLayout SupervisorThe Orphanage, San Francisco
    Red Cliff 1Previz ArtistThe Orphanage, San Francisco
    2007Live Free of Die HardLayout LeadThe Orphanage, San Francisco
    Fantastic Four: Rise of the Silver SurferLayout LeadThe Orphanage, San Francisco
    Planet TerrorLayout LeadThe Orphanage, San Francisco
    The Last mimzyLayout LeadThe Orphanage, San Francisco
    2006Night at the MuseumLayout LeadThe Orphanage, San Francisco
    In the Name of the King: A Dungeon Siege TaleLayout LeadThe Orphanage, San Francisco
    Pirates of the Caribbean: Dead Man’s ChestLayout LeadThe Orphanage, San Francisco
    The HostLayout LeadThe Orphanage, San Francisco
    Superman ReturnsLayout LeadThe Orphanage, San Francisco
    2005The Adventures of Shark Boy and Lava Girl 3-DLayout ArtistThe Orphanage, San Francisco
  • if you love something, set it FREE

    Once again available on Amazon video, “All the Others Were Practice” is now available FREE to Amazon Prime members. And, if you don’t have a Prime membership, it’s available for just 99¢ to RENT or BUY.

    Plus, “All the Others Were Practice” is still available to RENT or BUY for as low as 99¢ on iTunes and vimeo.

    Join Jôrge on his quest for the one guy who doesn’t want to set him free. Now on your favorite streaming platforms.

  • reflections, three years on

    Nearly three years since “All the Others Were Practice” was finished, I have had some distance, and time to reflect on the process of making the film, what went right, what went not right.

    It is the fault of the director and the casting director, if an actor is mis-cast. An actor is hired for a job like anyone else. They show up when scheduled and ply their craft to the best of their ability given the circumstances.

    On “All the Others Were Practice” I cast all of the main roles through a series of auditions nearly two years before we filmed. I knew the filming was going to be very bare-bones and I was going to be spread thin just making the movie. I needed actors who could have their own resources to draw on as they craft their performances.

    All of the actors participated in a staged reading, the audio was recorded like a radio play. The actors all got along well, and had chemistry. It seemed like the perfect cast, and I moved forward with fundraising.

    And then I second-guessed myself. I re-cast the main role. I didn’t audition him with anyone, no screen test. I saw him do comedy live a few times. He has a great energy and timing, he’s funny and charismatic on stage, and self-effacing and sweet in person. But he had zero acting experience and had never been on a film set, or in front of a camera in a film setting.

    I was so caught up in the making of the movie that I ignored the fact that he had zero acting experience and had never been on a film set. It was a selfish decision. It was the main role in the film. He would be on set nearly every day. He had more than half of the lines in the script, was on screen in every scene.

    He did an admirable job, but he had to hold up the entire film, interacting with nearly every actor. He had never filmed a scene before, never had to memorize lines before, he didn’t have a sense of the repetitiveness and boredom on set. And I did a poor job of helping him prepare for it. But he showed up every day and gave it his all. Even thought the performance is not what I imagined going into the filming, it has a charm and honesty that works in the role.

    Early in the production, I had a dream. I was balancing on plates that were spinning on the tops of long poles that disappeared far below me in a mist. As I jumped from one plate to another they would disappear below me, so I was jumping endlessly from one to the next to avoid the void below.

    That is how the production went. We jumped from day to day, running around town and crossing off setups. I was in charge of the entire production from catering to camerawork. There was some help from the producer, but he’d never been on a set before and was on his own learning curve. It was like a top who’s string was pulled, or a string of firecrackers. Once it was started, the only way it was going to end was either an orderly wind down, or total immolation.

    When we wrapped, I had no idea what we had just filmed. I was able to review the day’s takes every evening, but only for exposure and the presence of audio. I knew there were tensions on set, but I hoped that we’d be able to edit around them. I knew there were audio issues, but “we can fix it in post”.

    As I began the edit, it became clear that the film we had in the can was not going to be the bubbly silly romp I had intended. Having a live baby on set ended up being too expensive at the last minute. There were scenes of Glen and the baby that were some of my favorite in the film, but they didn’t work because they had to be hastily re-written.

    Some other scenes couldn’t be used because of lighting. Half of Glen’s written scenes didn’t work as filmed, which puts it off balance Glen is a balance to Jôrge in the script, his ‘straight’ man. But because of technical reasons, most of the meaningful scenes with Glen are not he cutting room floor.

    And then, there is the sound. An actual person dedicated to sound was only on set for a few days. Every other day, I would set levels on the lavaliers, and set up some microphones just out of frame. I hadn’t reviewed the audio well enough in dailies and missed that clothing rustling made most of the lav sound unusable . Most scenes had multiple audio recorders, but in nearly every take there is at least at least one channel that was unusable. Yikes.

    In the first pass os editing, I tried to mold the footage to the script. It was off kilter because of the missing Glen, Pam and baby scenes. I decided to let the footage tell it’s story.

    There are some conversations that, after they were edited, seemed to have the opposite meaning they had on paper. I just went with it.

    The final film came together into a reasonable approximation of the story from the script. The music helps tremendously, smoothing the awkward pacing and covering the garbled audio.

    I do really like the look of the film, I think it is pretty.

    When I wrote this film, I was looking to make a kind of parody of a gay film by following the conventions of a heterosexual romantic comedy, but with all male actors. In the end it turned into a movie about a guy who sleeps with a lot of guys, which is exactly the kind of film I didn’t want to make. Sigh.

    I am proud of the film, but not for any of the reasons that I thought I would be. I am proud of it because I think there are some very funny and touching performances in the film, and I think that there are glimmers of what I set out to do. And I finished it. It was an amazing learning experience, not just in filmmaking, but in communicating with people, and organizing a project from start to finish, in trusting my instincts, and in humility.

    Thank you to everyone who worked on this film, who donated your time or money to help make it happen. I hope you can enjoy this tiny film as it is, flaws and all.