Category: RTVFX

real time visual effects

  • Virtual Film Production
Workflow Tests

    Virtual Film Production Workflow Tests

    Big LED walls!

    Final VFX In Camera!

    Real Time Compositing!

    Film at any location!

    Save on travel!

    Save CO2!

    Save the world!

    You’ve heard the VP hype.

    The reality is that Virtual Production is still Production. You may spend less days filming on location, but you still need to create those locations both virtually and practically. You still need skilled crew, talent, creatives, crafty, and lots of money.

    In 2021/22 I spent some time with the Chicago Virtual Production Group exploring how LED walls and camera tracking might impact the local filmmaking community.

    We did extensive pre-production, and filmed a few tests at various stages around Chicago. What I found is that full 3D CG environments are great, but they seem to be a solution in search of a problem.

    Most productions on a VP stage only need a 360º video or photographs.

    Anything more is overkill.

    The assumption that many clients would be happy with kit bashed sets was quickly dissuaded by art directors. The limitations of what could be captured in camera (without the need for extensive post VFX) soured many cinematographers and directors.

    LED walls paired with camera tracking are fantastic technology. They are an evolution of rear projection –  the original real-time compositing.

    VP is a vastly more expensive and convincing rear projection, and has a similar use case – it is not, as the hype makers might profess, a replacement for the entire filmmaking process.

    Virtual Production Real Time Environement

    Unreal Real Time Environment

    Driving Sequence Pre-Viz

    Previz
    Techviz

    Package Handoff Pre-Viz

    Previz
    Techviz

    Real-Time Compositing Test

    In-Camera LED Wall + Talent Composite
    Composite
  • The Orkas Residence

    The Orkas Residence

    Off the coast of Washington state on the island of Orcas, just a few miles from the Canadian border, the Orcas House by architect Susanna Douglas has commanding views above the trees that optimize the light on the North face of the island.

    To get a sense of the views from the house before the house was built, we built a VR walkthrough of the home and surrounding property.

    The location was based on USGS elevations, and the trees were placed based on a tree map of the property. The home could be viewed from multiple vantage points inside and out, to get a sense of light and space.

    All surfaces and finishes were based on BIM specified options, and the sun can be set to any time or day of the year.

    View of turtleback Mountain from the kitchen table.
    Orcas Island, WA.
    The Orcas House has views of the bays and Turtle Mountain.
    The tree placement and scale is based on a tree map of the property.
    A large balcony gives the tree-height house some outdoor space.
    Window placement is optimized to capture the high-latitude light.